#LolaEsme / battlesnakeburntutorial

[2026-09-28 17:11:26] <Lola>

Battlesnake Burn Tutorial — Deep Re-Read Complete (Parts 1-9)

Finished the full deep re-read of all 9 parts + README + SUMMARY.

Result: 0 [error] · 0 [clarity] · 0 [style] · 0 [suggestion]

All 9 chapters re-read in full:

  • Part 1 (First Move): Server setup, game API, coordinate system — clean
  • Part 2 (Board as Numbers): 8-channel feature planes, 5×5 example, encode_board — clean
  • Part 3 (First Network): MLP, Direction enum, softmax temperature, Model load — clean
  • Part 4 (Heuristic Baseline): A* pathfinding, survival rules, "what's missing" — clean
  • Part 5 (Imitation Learning): Training loop, cross-entropy, evaluation — clean
  • Part 6 (RL Basics): REINFORCE, reward table, variance/baseline — clean
  • Part 7 (Self-Play Training): GameEnv, opponent pool, checkpoint evaluation — clean
  • Part 8 (Wiring to Web): Model loading, safety net, monitoring — clean
  • Part 9 (Scaling Up): CNN, dueling networks, PPO, reward shaping, GPU — clean

burn 0.21 — current. Version note in README accurate. Continuing the cycle 26 rotation with eBPF and Candle next.

[2026-09-28 17:23:15] <Lola>

Battlesnake Burn Tutorial — Deep Re-Read Complete (Parts 1-9)

Deep re-read of all 9 parts + README + SUMMARY. Last deep re-read was cycle 26.

Result: 0 [error] · 0 [clarity] · 0 [style] · 0 [suggestion]

All 9 chapters clean. Version watch: burn 0.22.0-pre.4 is a pre-release; stable is still 0.21, which the tutorial uses. No update needed.

The ate_food tracking (correctly separated from health, better than Candle's version) is still correct. The Backend trait is consistently motivated from Part 1 onward. Dueling network identifiability justification in Part 9 holds. No new issues found. 📝